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MOD INFO


MOD INFO

Mod Info; = Description =

Ruins of Glory is a complete modification of Rome BI v1.6, featuring the last years of the Roman Empire. It starts in 476 a.d., with the scirian warlord Odoacer having just proclaimed himself "King of Italy", Julius Nepos running the remains of the Roman Empire in Pannonia, the Saxons, Jutes and Angles having landed on England, etc. 

The mod is focused on the western part of the Roman Empire, as to give a better representation both in factions and regions. The mod is based on Rio's IBFD, from which basically the units are taken from.

Some Screenshots;





= Features =

New Map, with lots of new regions to give a historical depth to every corner of southern europe.

Great units from other various mods, IBFD, Arthurian, Vlad, etc. More than 50 new skins/textures.

100 % historical characters wherever has been possible to research (the burgundians have their realistic king and heir, there is Odoacer and his brother, etc)

Accurate historical development of the game, you won't see the Romans making a imperial blitz through europe. The germanics and other "barbarian" factions have the advantage as it should be.

4 turns per year script.

Aor System; 100 % AOR system, Germanic factions can only recruit their units in germany, Picts only can recruit in scotland and some parts of Britain, but factions can recruit auxiliaries everywhere.

Better horde balance; hordes are stronger and larger in numbers, harder to beat.

Brand new factions symbols and banners

Temples; every faction has his own correct temples.

New loading screens.

20 playable factions, (7 new from vanilla);

Picts
Romano-British
Angles
Jutes
Saxons
Franks
Frisians
Thuringians
Alamanni
Lombardi
Ostrogoths
Kingdom of Odoacer
Western Roman Empire
Vandals
Berbers
Visigoths
Suebi
Burgundii
Slavs
Free Peoples
Rugians


INSTRUCTIONS;

[spoiler]1. Make sure you have a fresh, unmodded install of RTW:BI
2. Make sure you upgrade BI to v1.6
3. Drag the folder "rog" and "ibfd" inside the Rome Total War folder. Attention; you don't need to drag the folder ibfd if you have the ibfd (invasio barbarorum) mod installed. 
4. Then, inside the folder you will find a Ruins Of Glory MOD shortcut. Right click on it, select properties, then modify were it says "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -mod:rog -show_err -nm and put in the root were you installed RTW. Also, modify were it says "Start in" "C:\Program Files\Activision\Rome - Total War" for the root that you use.
5. If you want you can use the rogicon.ico, right click over the shortcut, properties, change icon and then select it.
6. Play!
7. In the campaign, for activate the 4 turns per year script, click on a settlement/fort and the advisor will come up. Then select "show_me". You only have to do this each time you start/load a campaign.

It is recommended that you play on Campaign: Very Hard/Hard, Battles; Normal/Hard.

This mod is mod-foldered.[/spoiler]


[SIZE="4"]New features of the v1.1 version;

Added 4 turns per year script.
Deleted the landbridge between spain and africa for preventing the visigoths conquering africa.
New faction balance; now the Kingdom of Odoacer is weaker, thus ending his unrealistic expansion in the previous version. Similar changes done to the Romano-British and Visigoths.
Better horde balance; now hordes are stronger and larger in numbers, harder to beat.
Temples; now every faction has his own correct temples.
New units; added 5 new units.
New loading screens.
Finally, fixed a lot of minor bugs*.

(every faction should be able to recruit units in any region, so if you see you can't recruit troops in some settlement please report it)

All this, + all the features of the previous version;

Aor System; 100 % AOR system, Germanic factions can recruit their units all over germany, Picts only can recruit in scotland, etc. 

21 playable factions;

Picts
Romano-British
Angles
Jutes
Saxons
Franks
Frisians
Thuringians
Alamanni
Jutes
Lombardi
Ostrogoths
Kingdom of Odoacer
Western Roman Empire
Vandals
Berbers
Visigoths
Suebi
Burgundii
Slavs
Free Peoples
Rugians

New factions symbols and banners;



Historically accurate characters wherever has been possible, all the kings of germanic factions are real, and so on.

Historically accurate settlements, no more Campus Juthungi and things alike.

New geography for england and ireland.

New loading screens

ATW models for barbarian diplomats

Brand new western focused map;



CREDITS;

Credits v1.1;

Octavius Vatco; for his help with the 4 turns per year script and various other things.
McScottish; for his wonderful descriptions of Jutish Units.

Credits v 1.0;
Thanks to Prometheus for the unit "Marcomanni Light Warband"
Thanks to Uranos for the UI cards of the unit "Marcomanni Light Warband"
Thanks to Florin80 for his simpathy!
Thanks to Flavius Alberticus for his help doing models.
Thanks to Mylae for his orientations on the Roman Empire on 476 a.d.
Thanks to Vlad for some models for the mod.
Thanks to Quetzalcoatl for the skins of the units Thegns and Saxon Swordsmen and Chivalry TW for the models of the quoted units.
Thanks to all the team of Europa Barbarorum for the units Germanic Clubmen and Baltic Warriors.
Thanks to Agraes for his orientations on the Britonic units.
Thanks to all the people who made Arthurian Total War for their units, and various precious info!
Thanks to IBFD and all the people who help make it, because this mod is greatly based on this exceptional mod. Namely the people are;

<<<<<Razor 'Fall of Rome:Total War' the Roman units
http://www.stratcommandcenter.com/forums/index.php?showforum=36
Agraes 'Arthurian:Total War' - shield, scabbard, spatha, seax models, several textures,scripting ideas, 
Saxon units, 
Franks
through 'Arthurian:Total War' I used work by ff people: 
Kscott
Stuie
webbird
Zhuge Liang
Arbaces
I would further wish to extend my thanks to Swabian and Hross of ATW for their help in researching the Germans
http://www.twcenter.net/forums/forumdisplay.php?f=107
Anyan - Anyan's realistic landscape mod
http://www.twcenter.net/forums/showthread.php?t=44843
Arbaces 'Arb's Custom BI' aka 'Ages of Darkness' aka 'Aevum Atrum' - the Guptas the Legio Lanciarii, and the mean langobards
http://www.twcenter.net/forums/forumdisplay.php?f=112
Archer 'Archer's SkyMod'
Warspite & Caius Brittanicus 'Rome:Total Realism' - a lot of the textures are based from theirs
http://www.twcenter.net/forums/forumdisplay.php?f=26
Darth Vader 'DarthMod' - Darth's Formations and much, much more
http://www.twcenter.net/forums/forumdisplay.php?f=71
Dick & Alxcruel 'PAX BARBARIKA' - Huns skins (through Goth) and Slav skins
Goth 'Goth's All Factions Mod' and 'Imperium Julianorum' - several shield patterns, part of the map
through 'Goth's All Factions' I used work by: 
Kali
http://www.twcenter.net/forums/showthread.php?t=41879
Khelvan & Alin 'Europa Barbarorum' - animations and cataphracts
http://www.twcenter.net/forums/forumdisplay.php?f=31
Lusted 'Lusted's Late Romans v2.0' - Draco, roman general model, parts of other models
http://www.twcenter.net/downloads/db/?mod=734
Myrddraal - multiple turns per year script
http://forums.totalwar.org/vb/showthread.php?t=52168
Pinarius - Pinarius' Horses
PROMETHEUS ts - Prometheus' Grass
http://www.twcenter.net/forums/showthread.php?t=57361
SigniferOne 'SigniferOne's Animations Pack'
http://www.twcenter.net/forums/showthread.php?t=27015
*Also thanks to the ff people:*
Epistolary Richard - totalwar.org aka 'the guild'
http://totalwar.org
Trajan, Asterix -Total War Center (TWC)
for the subforum
http://www.twcenter.net
King Edward - medievaltw.com
for the forum
http://medievaltw.com
Duke John (of the Lordz) >>>>>>>>

To all the people that have beta-tested the mod.
And finally thanks to all the people that have been interested in my mod!!
Sorry if I have forgotten to mention somebody. If you see your work in some aspect in my mod and it is not credited, contact me and I will credit it inmediately!

If you want to use any type of data of my mod, contact me via PM.

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